The direction to the Water Temple is not the Zora's Domain. Instead,
it's in the Lake Hylia. However, go to the Zora's Domain and into
the Zora's Fountain first. When you finally arrive the Zora's Domain,
you notice that the entire Domain has been frozen! Doesn't matter,
you must save the world! Walk up to the king and walk past him
to the Zora's Founatin. Use the ice glaciers to jump to the Heart Piece.
Then go back and use the other path (go north) and enter the Ice Cavern.
ICE CAVERN
This is what I call a 'mini-dungeon' because it does have a map, compass
and everything but this place does not have any boss. This dungeon is
also VERY short. You could say this is a warm-up to the hardest dungeon
in the game, the Water Temple.
Proceed into the Cavern and go to the little niche to the left to
avoid the oncoming boulder. When a boulder passes, quickly go up the
passage. Kill all of the enemies ahead and use the Fairy Bow to trigger
the switch to the right of the ice wall. The switch will melt the ice
wall. Go to that direction and kill all of the enemies in the big room.
Don't forget to kill the semi-invisible enemies too. Go through the new
opening after you've killed all of the monsters.
In the new area, kill both Wolfos and take your bottle out. Get some of
the blue flame into the bottle and pour the flames onto the red ice. The
red ice will melt, and nothing's there... wait... go to the opposite
part of the room and break the icicles and attack the switch. The switch
will show you the treasure chest. The chest's in the area of the red
ice. Open the chest for the DUNGEON MAP. Then take the blue fire into
your bottles again. Leave the area. Use the fire on the north (up some
platforms) red ice in the next room.
Bypass the invisible monsters and the boulders. Now when you're in a
room with a Piece of Heart stuck in the ice, go to the middle of the
room to find a submerged switch. Use a bomb to trigger that switch.
Now the ice blocking your way to the Piece of Heart is gone. Grab the
Piece. Use the bombs to destroy the wind blowers. Follow the path to a
chest containing a COMPASS. Then go back and stand near the red ice with
a Golden Skulltula and play the Song of Time. A hidden block will come
out. Stand on the block and pour the fire on the ice. Kill the Skulltula
and take the token. Leave the area.
Go to the other red ice in the room and melt it with your blue flame.
Watch out for the rolling boulder. Then kill all of the monsters here
so you can navigate easier. Go to the blue flame and sing the Song of
Time to get the hidden block visible. Take the flame and melt the red
ice. Want the Golden Skulltula? Okay... go back to the entrance for this
room and look up. Shoot an arrow at the switch. Kill the Skulltula.
Then hit the switch again. Proceed down the passage. Open the door.
Here's your mini-boss for the mini-dungeon.
The mini-boss is a measly skeleton. Kill it. Then you've gotten the
mini-dungeon's treasure: the IRON BOOTS! Then Sheik appears out of
nowhere and teaches you the SERENADE OF WATER. Now, make sure you have a
bottle full of blue flame. Leave the dungeon by equipping on the
Iron Boots and dive down the water pit.
THE PATH TO THE WATER TEMPLE
Go to King Zora. He's stuck in red ice... so... melt him! With your
blue flame, duh! Speak to the King and he will grant you a prize:
the ZORA'S TUNIC! Now you can breathe underwater!
Now, sing the Serenade of Water and you'll warp to Lake Hylia. Equip
your Zora Tunic and Iron Boots and go into the Lake Hylia. When you're
on the BOTTOM, look up to see a blue diamond. Press it by using your
Hookshot. Now you will be in the...
WATER TEMPLE
THE hardest dungeon in the history of N64 Zelda, the Water Temple,
is here. Do not be afraid. Don't be. Follow me and I will lead you to salvation.
First thing to do: Get into the central 'tower' of water and sink down
using your Iron Boots. Go right and into the passage.
Princess Ruto! She still remembers you and still calls you her fiancee!
Hot damn! Anyway, follow her up to 3F and use the Din's Fire to light
up the 4 torches. Enter the door.
OK, I was STUCK here for a LONG time... Typical of the water dungeon...
Kill all three Skeletons and then hookshot the mysterious plate on the
wall to reveal a hidden chest. Open the chest for the DUNGEON MAP. Then
go back to the previous room and look at the Triforce. Play the Zelda's
Lullaby (stuck here for a while) front of the Triforce. The water level
will fall! So THAT's what Ruto was talking about! *shakes head*
Jump down to 1F. Once again, use the Din's Fire to light up the torches
and enter the door. Kill the spiked metal ball in the room by shooting
your Hookshot at it then slash it once with your sword. Kill both
Lizaflos. Then a chest will appear. Inside that chest is the COMPASS.
Now, go back out. Use the hookshot to pull yourself to 2F. (Use the
target to get in the range of the other target on 2F.)
When you're on 2F, just go forward and use the Hookshot on the plate on
the wall. Here comes a chest! Guess what's inside? A LONGSHOT! It's
exactly like the Hookshot, only that it reaches twice the distance!
Now go back to the central platform (1F) and enter the tower. Use the
Longshot to reach 2F of the tower. Play the Zelda's Lullaby front of
the Triforce. The water will rise. Then go out the door. Look for a target
to get to 3F. Then go back to the tower's side of 3F. Walk around the
tower to find an alcove with a Triforce panel. Hookshot yourself to it.
Sing the Zelda's Lullaby, of course. The water level will rise to the
highest level. Use the Iron Boots to sink down to 2F of the tower.
Look for a door into the tower. Enter.
In the tower, take off your Iron Boots to float back up to 3F. Get on
the floating platform and sing the Song of Time to reveal a block.
Get on the block and use the Din's Fire to light up the torches. Then
put your Iron Boots and dive all of the way to B1F (still in the tower).
Walk around the blocks and you should see a block sticking out of the
floor halfway. Get on that block to cause the block to fall. Hit the
switch with your Longshot and go up the new gap in the room.
You know the drill: hit the weird panel and get a chest. This time, the
reward is a SMALL KEY. Go back to 3F, but get out of the tower. Look
for a door with a lock on it. That's where you will go next.
OH MAN! This puzzle must has taken me ages to figure out! Now, go to
the edge of the passage and look up with your Longshot. Hit the switch
and jump off to the moving platform below. This is where I was stumped.
Look at the waterfall and you look at all that targets. Where do you
attach the Longshot? WHERE? Ah... use the left-most target, the top
one. That way, when you attach the Longshot to the target, you will
fall down to the bottom target. Then look up and hit the weird panel.
The top target will rise up. Attach the Longshot to the top target.
Now just climb all of the way to the end of the room. Whew!
Drop to the water level. Kill all three Skeletons. After that, attach
to the target nearest to the alcove. (if you want some fairies, go to
the jars on a cliff) Use the targets to get to the alcove and over the
spikes. Exit the room.
Ah, the famous battle. Link vs. Dark Link... Most people was stumped on
how to beat him. There is only one way and it is easy. Just use the Hammer
on him and he can't avoid the attack. Just do it over and over again.
When he finally die, go to the new door. You can use the Iron Boots to
slow him down since he mimicks your movements.
Use the Longshot again to hit the weird panel and drop down through
the hole. Use the Longshot to get from a target to another. Use this
method to keep away from the water vortexes. When you get to the end,
follow the path to another room filled with water. Go into the water and
dive to a passageway underwater to another room. When you get to the
other room, use the Din's Fire to light up all of the torches here.
Go back to the previous room and exit the room.
The next room also stumped me as well. What you have to do is jump
down and stand on a little pool of water. Look up and hit the switch
with your Longshot. When the water beneath you is at its highest, use
the Din's Fire. Then jump to the chest. The BOSS KEY's yours! Go out
of the room and dive in the water and follow the passage up. Use the
Iron Boots to step on the switch. Take off the Iron Boots and float all
of the way to 3F.
Look around for a statue head with a target. Use your Longshot to get
there. Then enter the door. Look up... there's a switch. Longshot it.
Then Attach your Longshot to one of the targets. Now open the door
to...
MORPHA
This boss ain't too hard for me, although for some it is. For the entire
battle, the boss will attack you the same way. There are no variations,
just attack the same way throughout the battle. As for you, you will
only be able to attack the boss in one way. That is: L-target the boss
then Longshot it. If you got it, the boss will be pulled straight to
you. Then attack it. That's it. Do it about 14 times to beat the boss.
The boss attack: make some water into a solid/liquid object what will
try to get and grapple you. The attack will do some MAJOR damage to you!
It's easy to avoid this attack because it's pretty slow but... if you do,
be ready to take some serious damage! I'm talking about 4~5 hearts here!
Good luck.
Take the Heart and go into the Warp. guess who's the Ancient Sage of
Water? Ruto... Damn... she STILL loves you! hahahaha! She, of course,
gives you the WATER MEDALLION. 4 down, 2 to go.
Stay where you are in Lake Hylia, don't go anywhere. Go right and check
the stone tablet. It says you have to shoot the sun when it's morning.
So wait until the morning if it's not morning yet. Shoot the morning
sun, and receive the FIRE ARROWS! This item will be useful in the last
two dungeons.
SUN SONG
Go to the graveyard and play the Zelda's Lullaby on the Triforce and
go into the new hole. In the new hole, kill ALL of the bats with your
boomerang. The door will open (you can use the Din's Fire to light
the torches for a chest containing BOMBS.) and enter the door. Ignore
the ReDeads and check the stone. You will learn the SUN'S SONG. This
is very, very vital to getting the treasure in the well.
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