THE PATH TO THE SPIRIT TEMPLE
Call Epona (use the Epona's Song) and ride her to the west end of the
Hyrule Field. Enter the path at the west. It leads to the Gerudo's
Valley. Still on the horse, jump over the chasm while going FULL
speed. Then proceed to the Gerudo's Fortress. Get seen by one of the
Gerudos. Then you will be thrown into a cell.
Use the Longshot on the wood plank above you. Then jump to the left,
onto the abode. Shoot all of the guards below with your arrows. Drop to
the ground. Go to the recess in the wall (with some crates) and enter
the doorway. Go right and up a ramp. You're back outside. Kill the guard,
and enter the other doorway yet again. Go speak to the guy in the cell!
He will tell you that there are more guys like him stuck in cells around
the Fortress. AHHH! There's a Gerudo behind you! Defeat her, but be careful!
If you get hit by the Gerudo's special move, you get knocked out and you
will return to the cell in the beginning! Take the key when you beat her.
Open the door and talk to the guy. Now you have three carpenters left to
find.
Continue on the path upwards. You will see some Gerudos in a room. Kill
them all and don't forget the Gerudo to the right. Go to the other side
and go up the ramp. If it's nighttime, you can see a Gold Skulltula on the
wall when you leave. Then drop down a floor and enter the doorway. Be
aware of the Gerudo here. On the end of the hall, you will find the
second carpenter in a cell. Kill the Gerudo ninja again to get the Small
Key. Open the cell and talk to the carpenter. 2 down, 2 to go!
Go out and drop another floor to find another doorway. Enter it to find
another carpenter stuck in a cell. You know the drill: kill the ninja
and unlock the jailed crybaby. Alright, now go back out. Drop to the ground
level and go all of the way to the end of the wall to the right. There
should be a doorway near the end. In that room is the final carpenter.
Kill the Gerudo ninja and the carpenter will leave. A Gerudo ninja
will come up to you and say that she was impressed by your madz skillz.
She will award you the GERUDO'S MEMBERSHIP CARD. The card will allow
you to get around the Gerudo Fortress without getting caught and thrown
in a cell.
You can now access the horseback archery challenge behind the fortress.
If you get 1,000 points, you get a Piece of Heart! If you get 1,500
after you get 1,000, you get a BIGGEST QUIVER! I HIGHLY suggest you to
do that because it's too easy to pass up (and fun)!
Now, I'm going to do the Gerudo's Training Ground side-quest for the Ice
Arrows.
GERUDO'S TRAINING GROUND
Doing this is solely for getting the Ice Arrows. There are no other
prizes in doing this side-quest. Go to the woman front of a gate to
the fortress and pay her 10 rupees. Now the quest begins.
Open the chests for a BUNDLE OF ARROWS and BOMBCHU. Look up above the
entrance to see an eye. Shoot it with an arrow. Enter the unlocked door.
Kill all of the enemies in the room within the time limit (1:00) to get
a SMALL KEY from a chest. **DO NOT FORGET the stone statue on a ledge!**
Go out the new door.
In the next room, use the Fire Arrows to light up the torch to the right.
Collect all six white rupees (don't try to get them all at once, do it
in several tries). Also, use the hover boots to reach the faraway
platforms. The door will open when you get all six rupees.
Kill all of the jellyfishes and burn the web leading to the water. Then
just equip your Zora Tunic and Iron Boots to go to the bottom of the
pool. Your ONLY weapon that you can use underwater is the Longshot. So use
that while underwater to kill all of the enemies there. Then use the
targets to grab the rupees. Position yourself so the rupee is on the way
to the target so you can get it. When you've collected them all, swim
back up to the surface and open the chest for a SMALL KEY.
Go back to the first room and light up the torches with your Din's Fire.
Enter the left door.
Again, you have to kill all of the enemies in the room in a given time.
Luckily, there's only one enemy! Unluckily, it's the big armored one.
Lure the enemy to solid ground so you don't have to fight on sand (you
will sink in the sand, exposing yourself for attacks). Then do all
jump attacks to kill him. Open the chest for a BLUE RUPEE. Leave the
room.
The new objective: get all white rupees in a time limit (1:30). First,
go left and down for the first rupee (Destroy the ice monster). Then
go all of the way uphill and when you get to the top, go right. Go to the
northeast corner (use the target to Longshot over the fire). In the
corner, behind the icicles is the second rupee. Now go all of the way south,
down the ramps. The third rupee is in the pit. You have to fall off but
don't jump. You want to fall of SLOWLY so you can hang on the ledge and
still get the rupee. Go back on the ground and go left. Look up and
attach yourself to the target to get over the fire AND get the fourth rupee!
Now go to the left side of the room and go through the middle part (use
the target to get over the fire) then drop off the cliff to get the
fifth and final rupee. Now enter the opened door.
The next puzzle is the enemies-limited time thing. Just slay the monsters
the normal way. Killing them all won't just open the door, it will grant
you a chest with a BUNDLE OF ARROWS. use the Lens of Truth to see a
hidden passage and sing the Song of Time to reveal a hidden block.
Use the blue fire to melt the ice. Enter the door.
Drop to the lower level, and the floor will spin. Use the arrows to
blind the eyes on the statue. Do it without missing a statue and you will
get a chest with a BOMBCHU. Now, shoot the switch in the fire. A door
will open, so enter that door.
Again, kill all of the enemies here in 1:00. Remember to use the jump
attacks on the armored enemy to damage him heavily. The chest will come
out when you defeat all of the enemies in time. A BUNDLE OF ARROWS is
inside. Look above the door (not the one where you entered). Shoot the
mark there to trigger a event which a chest drops in the fire. Step on
the switch to get rid of the fire. The chest contains a SMALL KEY. Go
out of the door.
Use the hammer to smash down the rusty switch then attach on the target
to the right. Go into the final maze.
Go left to a door first. Continue the path, opening the doors on the
fences. Go around the maze, picking up some chests for a BLUE RUPEE, a
GREEN RUPEE, a RED RUPEE, and a GREEN RUPEE. When you finally get to the
middle, break the crate to reveal a rusty switch. Smash the switch with
your Hammer. A treasure chest will open at 2F.
This part REALLY frustrated me! I finally
found out after about 30 minutes, literally. Anyway, go out of the
south door to the original room then go all of the way to the room with
the spinning floor and the statues with eyes. Use the NORTH door on 2F
to enter the room with the chest! FINALLY! The Ice Arrow's yours!
Now leave! Whew!
THE PATH TO THE SPIRIT TEMPLE (con'd)
Go to the gate to the Haunted Wasteland. Climb up the ladder and talk to
the Gerudo. She will open the gate for you. Enter the Haunted Wasteland.
Now, You just have to look for the next flag and go there. Do this for
every flag. (There's a part where you have to cross some quicksand to a
flag. Use the Longshot to attach to a crate to get across.) When you get
to the end, you will arrive upon a small house. Ignore the house, equip
the Lens of Truth and look for a Poe at the top. The Poe will tell you
to follow it. Follow the Poe until you see a red flag. Then ignore the
Poe and go to the flags. Now you're in the Desert Colossus!
xmattx adds: "You can use the Hover Boots to get across the quicksand when
going to the Spirit Temple." Yeah, I guess you could... Up to ya. :-)
Walk all of the way to the end and enter...
THE SPIRIT TEMPLE
Go up the stairs and take the BOMBCHU from the chest. Now go back out.
Back outside? Yes, go back.
Sheik will greet you when you go out and teach you the REQUIEM OF SPIRIT.
Warp back to the Temple of Time and put the Master Sword back into its
place in the pedestal. Then sing the Requiem of Spirit to warp back to
Desert Colossus again as the child Link. Enter the Spirit Temple.
SPIRIT TEMPLE-YOUNG LINK
Go up the stairs and talk to the Gerudo thief. It's Nabooru, the second-
in-command of the Gerudos! AHHHH!!!! Oh wait, she says she opposes
Ganondorf! Whew... She will ask you a question, answer: "Nothing
really..." Then she will ask you to get the treasure from the temple,
the Silver Gauntlets. If you crawl through the hole, the dungeon will
officially starts.
Before you go into the hole, go back and look up above the entrance. You
should see a switch sticking out. Shoot it to get a chest with BOMBCHU.
Then go back to the top of the stairs. Go where the water is and look
right. There's a boulder so bomb it. The eye will appear, shoot it to
reveal a chest with a SMALL KEY inside. Now you can crawl through the
hole.
To kill the fire puddles, use the Deku Nuts to stun them and use the
JUMP ATTACK to finish it off. You cannot harm it with a normal attack,
it's too weak. The jump attack is the only attack that will damage the
fire puddle. When you've killed both of the puddles, go through the
west door. Right front of you is the chest with the DUNGEON MAP inside.
Leave to the previous room.
Go through the east door, and go behind the mummy and kill it. Pull the
far gravestone to uncover a switch. Press the switch to make a wall fall.
Then use your bombchu to break the left boulder on the wall. Then aim
your bombchu to the left wall so it will go to the gap in the wall and
get to the other side to break the boulder. It may take you a several
tries (or a LOT!). When you finally do it, shoot the eye behind the
boulder to create a platform. Use the platform to get to the other side.
Play the Sun's Song to stun the mummies then get behind them to kill
them effortlessly.
Here's a tip from wgt1+@pitt.edu: (a REALLY good one!)
"There's actually a really easy way to hit the far away boulder. All you
have to do is line yourself up with it from across the pit and send a
bombchu straight down through the pit. It won't get lost down there.
It will just ride up the other side."
-Yeah it's easier that way. I never realized that the pit had a bottom...
In the next room, get on the spinning platform and fight the Skeleton.
If you're lucky, you might push him off the platform for an easy kill!
Then go out the other door.
Kill the surrounding bats then pull the gravestone and press the switch
underneath. Then kill some more bats on the other side. You will notice
a weird enemy, Anubis, will mimic your movements. You and Anubis will
revolve around the treasure chest. To kill it, just use the Din's Fire.
The open the chest for a SMALL KEY. Return to the room with the fires
and the fire puddles.
Place a bombchu in the front of the hole to blow the boulder up. Crawl
through the hole and use the Small Key on the door. Hit the switch and
kill the Like-Like. Climb up the wall and kill all of the Mini-Dinos.
Look up and you should notice some light coming from a wall. Use a
bombchu to blow that part of the wall out to allow in some light. The
sun face in the middle will get some light. There's nothing else you can
do here. Use the small key to open the door.
Drop to the ground level then go to the left side of the HUGE statue of
the Desert Colossus. Hit the eye there with a Seed. A chest will be
revealed. Open it for the COMPASS. Then go to the middle door. Use the
Din's Fire to burn the ice on the eye. Then use a Seed again to close
the eye. Enter the unlocked door.
Go to the big pit. Don't drop down, just look around in the pit. If you
see another eye, shoot it. Open the chest for a SMALL KEY. Go back to
the large room.
Go up to the top floor and look down. You should see a box on the top
of a block of Time. Jump all of the way to that block. Pick up the box
and jump to the platform (stairs) NOT the ground level. Go up the stairs
with the box then leave it on the top floor. Sing the Song of Time to
reveal a block of Time. Take the box again and jump to the block and
onto another platform. Now, look down. You should see a hand with a
switch. Jump down to it with the box. Step on the switch and leave the
box on the switch. Go to the unlocked door.
Bypass the flames and open yet another door. In the next room, use your
Slingshot to turn on the switch on a ledge. The flames will go out, so
run to the other side of the room. Pull the NE sun block to the light,
then get another sun block to the light too. If you have two of the sun
blocks in the light, the door will unlock. Use the last sun block to get
to the ledge. Attack the switch and run to the new door. Go up the
stairs to access the mini-boss of this dungeon.
The mini-boss is something familiar: the hated Armor Solider! Just kill
him with the same strategy as before. Just wait until he attacks then
attack him. Use the jump attack; it's easier AND more powerful. When
you've defeated him, open the door to access the room with the SILVER
GAUNTLETS!
Now, warp to the Temple of Time and take the Master Sword to turn into
an adult. Again, warp back to the Desert Colossus. Enter the Spirit
Temple again.
SPIRIT TEMPLE-ADULT LINK
GO up the stairs and look up. You should see a rock in a hole above. Use
the bombchu to bomb the rock out. Then you should be able to see a target
there. Longshot up there and push the big black block to the end. Open
the door.
You're back into the big room where you played a big role here as a young
Link. Go left and enter the door to the room where you had to bomb the
wall for the light. Hookshot to the chest for a SMALL KEY. Now, hit the
switch and look down the pit and kill the Like-Like with your bombs
before going down. Go down and open the door. Smash down the switch
with your Hammer. Go back to the big room with the Desert Colossus
statue.
Go up a set of stairs and shoot your Longshot at the torch at the other
set of stairs. Be aware of the Floormaster and enter the door with a
lock.
Use the target at the ceiling to get over the fire. At the next room,
kill all of the Beamos using your bombs. After that, the door will
open and a chest appears. Open the chest for a BUNDLE OF ARROWS. Then
go to the block of Time nearest to the chest. Sing the Song of Time to
move the block to the other side of the room. A switch will be revealed.
But you can't use it yet. Go to the two blocks. Sing the Song of Time
a few times until the bottom block has a box on it. Take the box and put
it on the switch. Enter the new door.
Kill both lizards and ATTACK the chest. Yes, attack the chest, not open!
The chest is a trap. You know if you're successful if a cutscene occurs.
Enter that door.
In the next room, there is an INVISIBLE Floormaster! Yeah, very
frightful. Equip your Lens of Truth to see it and KILL it. The door will
open.
The only enemy here is the armored one. Do the same strategy on it as
before. When you kill it, go out. You will exit the interior part of
the dungeon. Open the treasure chest. It's the MIRROR SHIELD!!! Yay!!!
Return to the room with the lizards (3 rooms back).
Kill the lizards again, then go to the block of Time. Sing the Song of
Time to move the block. Then you will use your Mirror Shield for the
first time! Position yourself so you're on the sunlight's way. Then hold
R to bring out your shield. Tweak your shield's direction so the sunlight
will reflect off the shield and hit the sun face beneath the window.
The door will open. Sing the Song of Time again to get access to the
door.
In the room, immediately sing the Sun's Song to stun the zombie. Kill it
and open the chest for the BOSS KEY. Go back to the big room.
Try to jump over to the hand. If you made it, play the Zelda's Lullaby
to make a chest come out. Open it for a BLUE RUPEE. Then go back to 3F,
either side. Use the Fire Arrows to light up all three unlit torches (one
at the left, right and center.) very fast because the fires doesn't stay
for long. Lighting all fires in time will unlock a door. Enter that door
(finally).
In the next room, be careful of the Wallmasters from above. You have to
reflect the sunlight to all 3 sun faces, but let's do that LAST. First,
kill all enemies: 2 Wallmasters and 2 Skeletons. After that, burn down
the sun's faces to open the shutter down to 1F.
In the room with a boulder in the middle, get the 2 accessible white
rupees. Then break the boulder with your Hammer and smash the switch.
Quickly collect the white rupee in the water geyser. Then go to the
other side of the geyser. Collect the two white rupees in the boulders.
(on the sides of the stairs) A chest will appear. Inside that chest is
a SMALL KEY. Make your way to the big room and go down to 1F again (go
to the other side of the geyser again).
Open the door with the lock on it. Smash the rusty switch down. An
alcove will open. Look at the block above the alcove. It's a Time Block,
right? Go into the alcove and sing the Song of Time. Another alcove
will open. The alcove's header? A cow. So get into the alcove and sing
the Epona's Song. The next alcove has a sun on the top. Therefore,
sing the Sun's Song inside. The next two alcoves are blanks. You've
sang four songs so far. There's only 2 songs left... The Song of Storms
and the Zelda's Lullaby. The fifth alcove wants the Song of Storms and
the sixth wants the Zelda's Lullaby. Then kill the monster in front of
the gate you just opened with the Zelda's Lullaby. Enter...
AHHHHH!!! A tiny room full of spiders! There's about 10 of them! Kill
them all with your Longshot. Open the chest to get a PURPLE RUPEE.
Don't forget the Gold Skulltula on your way out. Now, sing the Prelude
of Time to warp back to the Temple of Time to turn to young Link (yes,
I know it's a lot of work, sorry) and return to the Spirit Temple.
Crawl through the hole and get the SMALL KEY from the chest. Then do 50
push-ups. I'm just kidding. Go back to the Temple of Time AGAIN to turn
to Adult Link again. Go back to the Spirit Temple, of course.
Go to the third floor in the big room and enter the right door. Go to
the room where you had to kill four Beamos. Use the Small Key on the
locked door.
First thing to do: kill all of the bats here. There are some of them way
high so don't miss them. Then collect all of the white rupees in the
room by climbing the moving wall. Just time yourself and plan ahead. It
took me a LONG time to get them all and get to the top. Just be patient,
don't rush. When you've gotten all of the rupees, get on the top and
open the door.
Stand on the Triforce and, of course, play the Zelda's Lullaby. It will
unlock a door. Go into that door and break all of the crates to find
a rusty switch. Smash the switch and enter the door.
Kill ALL of the enemies first so they won't bug you on your quest anymore!
Then reflect the light in the first part to the sun. The sun will smile.
Scary... Anyway, run to the second snake mirror and push it clockwise.
Then go back to the previous room. Use the new-found sunlight on the
sun. The platform you're on will fall to 3F. Immediately use your mirror
shield on the face of the Desert Colossus statue (use L-target if you
want). Be aware of the Wallmasters. When the face have taken enough
sunlight, it will crumble. Use the Longshot on the cage in the mouth
of the statue. It will take you there. Open the boss door. You will
have a cutscene then fight the mini-boss (the armored solider AGAIN).
When you've defeated the solider, the armor will fall off and show you
the true person that was inside: Nabooru! Then the witches will banish
her again. Enter the door behind the throne.
TWINROVA
This boss is... different... Yeah, that's the word. What you have to do
is to look for the witch that's preparing to attack you with her magic.
When you find the witch, L-target her and use your Mirror Shield to
repel the magic. If you're lucky, the other witch will pass near the
magic-wielding witch. Use this chance to switch your L-target to the
other witch. The magic should reflect to the other witch and damage her.
Do this four times then the witches will combine!!!
Now this is the true form of the Twinrova. Sadly, this is the easier
form... Or should it be 'Gladly' not 'Sadly'? Whatever.
To beat the second and the final form of Twinrova, L-target the boss and
hold up your Mirror Shield. Do not let your shield down until you've
absorbed _3_ magic attacks in a row (they must be the same magic too!).
Then your shield will reflect the absorbed magic back at Twinrova. The
twins will get stunned, and use this chance to damage the twins! The
twins will get back up. Hold your Mirror Shield, to start over the cycle.
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