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  The Wind Waker - Walkthru
Part 3: The Forbidden Woods

Forest Haven

Dragon Roost Island (F2) is directly north of Forest Haven (F6), your destination. If you want to do side-quests in F3 F4 and F5, do so now. When you reach Forest Haven, the King of Sea Lions tell you that the Great Deku Tree is inside the island on Forest Haven and he holds the next gem. The lion then tells you that Ganon may have sent some monsters on the island. Climb up the three ledges and turn right up around the path. You will confront with several Boko Babas. They aren't hard. All you have to is to make it stand upright and slash your sword vertically at the stem to defeat it. Most of them leave a Boko Baba Seed behind, and rarely sometimes a Deku Stick. Go up to the top of the path until you see a waterfall across the gap. Look up in the air for a pole that you can use your Grappling Hook on. Once the hook is attached to the pole, swing and drop off onto the platform sitting on the edge of the waterfall. There is an Octorok in the water near you and it spits out a purple spiked ball at you. Take out your Hero's Shield and deflect the ball back at the Octorok to defeat it (You can also swing your sword to deflect it). Make your way from platform to platform until you climb up on the higher surface of one of the platform. Defeat the other Octorok here by deflecting the ball back at it with your shield. Look up in the air by where the 2nd Octorok was to find another pole for your grappling hook. Swing yourself over and drop into the pool where the 2nd Octorok was and then enter the cave to the right.

Inside Forest Haven

Once you entered the Forest Haven, turn right and run across the water until you reach the waterfall. You can climb up over the waterfall here and then climb over the next one. Continue running down on the river until you see a green lily pad. A cut-scene will show a live tree, some ChuChus are making their home on the tree. To knock the ChuChus off the tree, go up to the side of the tree and then roll into the side of the tree. Head back around in front of the tree and defeat all of the ChuChus. After you kill all of the ChuChus, the tree will talk to you, but you don't understand a word! The tree will raise the lily pad with you on it and apologizes and tell you that he is the guardian spirit of the Forest Haven, the Deku Tree. He noticed that there was monsters entering his wood, and he knew it was Ganon who sent them. He will then call his people out, the Koroks. They are the spirits of the forest and they are friendly creatures. They will perform a yearly ceremony on the Deku Tree. The Deku Tree will give you Farore's Pearl after they complete the ceremony.

As when the ceremony begins, a Korok glide down from above and tells the Deku Tree to not to start the ceremony because Makar, one of the Koroks, is missing. The ceremony can't continue without Makar. Makar is lost and he is in the Forbidden Forest, where all the evil monsters are. The Forbidden Forest is on the top of another island next to the Forest Haven. Link has to go over there and save Makar. One of the Koroks says that human can't fly. The Deku Tree tells the Korok that he is right and he will give you the item that gives you the ability to fly. He grunts and sprouts a leaf on one of his branches...WHY ALL THE WAY UP THERE? He apologizes to you and tells you to go up there and get it.

Getting the Deku Leaf

Go to the left of the Deku Tree and jump into the first Baba Bud. When the bud spits you in the air, tilt the Control Stick forward to the next closest Baba Bud. Work your way up until you land on the first crown of the tree with one of the Koroks on it. Look up for a pole to use your grappling hook on and swing and drop down into the next Baba Bud. Work you way through the next four Baba Buds until you land on the next platform. Pick up the Deku Leaf up there.

To The Forbidden Woods

A Korok will call you on the ledge across from you. Equip the Deku Leaf to X, Y, or Z and to use the leaf, run and jump off the ledge and while in the air; press the button where you assigned the leaf to glide in the air. From the platform, jump off the ledge and use the Deku Leaf to glide over to the Korok on the ledge with a patch of grass that looks like an arrow. Once you land on the ledge, cut down grass for magic. Talk to the Korok if you want, otherwise go into the cave.

You will be back outside of Forest Haven. The black withered tree you just saw across the sea from the Forest Haven is the Forbidden Woods. Stand on the ledge and then take out your Wind Waker. Play the Wind Requiem song with the Wind Waker and turn the wind to the southwest. You need to do this because without the wind blowing in the southwest direction, you won't be able to glide and land on the lone platform out in the middle of the sea between Forest Haven and Forbidden Woods. With the wind blowing to the southwest, jump off the ledge and glide with the Deku Leaf over to the lone platform. Once you land on the platform, take out the Wind Waker and play the Wind Requiem again and set the wind to blow to the northwest. The entrance to the Forbidden Woods is a little bit too high to glide over from the platform you are on. Wait for the updraft (the whirling cyclone you see that circles around the platform) to come nearby and then run and jump off the platform and glide into the updraft. If you succeed, the updraft blows you upward into the air, helping you to glide over to the entrance of the Forbidden Woods. Forbidden Woods
1F Room 1

Run around the room and defeat the 11 Green ChuChus. Go up the right slope in the Northeast and open the chest back there to find a Dungeon Map inside. Go to the door on the North side and you'll see that the door is sealed. Go to the Northeast and go grab the huge seed. Pick it up and carry it and then throw it at the eye of the plant. Make sure you don't stand too close or you will close the eye. This will unlock the door to 1F Room 2.

1F Room 2

You will in the room that connects all 4 floors (except for 4th floor). The rooms include B1 Room 1, 1F Room 2, 2F Room 1 and 3F Room 1. Do the extra Crest or go north into the nearby Baba Bud. Shoot Northeast and you'll end up on a narrow platform and go inside the Baba Bud. Shoot and glide northwest and you'll be in 2F Room 1.
Knight's Crest: Drop down to the B1 Room 1 to be in the bottom floor of this room. Defeat the Boko Babas, one of them will leave behind a stick. Pick the stick up and run it over through the torch in the north and then go inside the tree to burn The plant that is sealing the chest. After you destroy the plant, open the chest to find a Knight's Crest. You'll see several pile of leafs around here, use the Deku Leaf to blow the leafs away, revealing rupees or a fairy. Go to the tree stump with the Baba Bud on it and make your way from Baba Bud to Baba Bud while gliding with the Deku Leaf until you reach the ledge you started on.

2F Room 1

The you have to leave from door is blocked by a plant and there is a bomb sitting to the right of it. Defeat the 3 Green ChuChus. Pick up the bomb by the ChuChus and set it in front of the door to destroy the plant and then go through the door.

2F Room 2

There is a door on the ledge on the other side of the room, but how do you get over there? Look to the left and look for a machine (pinwheel) sitting on the platform. Take out your Deku Leaf and swing the leaf to blow air at the machine to make a gondola move along on the cable towards you. Hop onto the gondola and turn to the south, use the Deku Leaf here and swing it again to the south to make the gondola glide on the cable to the northern side. Jump onto the ledge and then go through the next door.

2F Room 3 (Bottom Half of 3F Room 2)

The 2 enemies you see flying in the air towards you is a Peahat (it was a lot bigger in Ocarina of Time). To defeat them, take out your Deku Leaf and swing it to send a wave of wind to hit it. They will be knocked out, so simply go over to it and swing at it with your sword to defeat it. There are 3 Boko Babas sitting on the surface to the north. Defeat all of them. The NE Boko Baba and it will leave behind a Baba Bud. Jump in the Baba Bad into the next one on the ledge on the north side, jump into that one to get onto the next ledge above (3F Room 2).

3F Room 2

Use the Baba Bud at the north end to reach the sealed door to 3F Room 3. Look to the left of the door (west) for a pinwheel. Take out your Deku Leaf and swing it to send a wave of wind at it to make a gondola cranks it way to the north. Jump onto the gondola and then use the Deku Leaf again and swing it to the north to push yourself and the gondola to the south side. Jump onto the ledge and break the boards to reveal an alcove and a nut behind it. Pick up the nut and then jump back on the gondola. Take out the Deku Leaf again and swing it to the south to push the gondola with you on it back to the north side. Pick up the nut again and jump on the ledge on the north wall and then throw it at the plant to destroy it to unlock the next door. Go through to 3F Room 3.

3F Room 3

In the middle of this dark room is a nut. When you try to run over there and grab it, some invincible tentacles will pop up from under the ground. The nut is in the middle of a ring of tentacles and you can't really go in and grab the nut. Stay a couple feet away from the tentacles and when it is in the ground, take out your Deku Leaf and swing with it to send a wave of wind to make the nut roll off the spot and over to the other side. Run around the ring of tentacles to the nut. Pick the nut up and throw it at the plant that is blocking the door (when it's blue eye is open) to destroy it. After you destroy it, go through to 3F Room 4.

3F Room 4

You'll be in another large room. (It's made up of B1 Room 2, 2F Room 4, this room and 4F Room 4.) See that ledge on the left side? that is where you want to go next, but you'll have to go around the room counterclockwise to get over there. Go up the slope to the right and look up in the air for a pole. Take out your grappling hook and swing it around the pole and then swing yourself over and drop onto the next platform. Wait for the closest moving platform to stop in front of you, quickly jump over to the next moving platform. Wait for the 2nd moving platform to bring you close to the next ledge with a locked door and a nut and then jump on that ledge. You are close to the door you want to go through but if you look closely, you'll see that the door has a plant blocking you from going through it. Pick up the nut and jump on the path around the hanging platform in the middle and jump over onto the ledge in the west side. Throw the nut at the plant to destroy it and then go through the door.

3F Room 5

Walk down the small room until you reach a gap. Drop down in the gap and open the chest to get a yellow rupee. Climb up onto the ledge on the other side of the gap. You'll come to three ball of enemies called Morth on the other path. They will hang onto your body but they don't inflict damage to you. The more there are attached to your body, the slower you walk. Go through the door to the west.

3F Room 6

There is a chest in the alcove that is boarded up to the south. Don't walk over there right away because vines will spring up from the ground and you'll receive some damage to yourself if you run into them. This bottom floor of the room is like being in one big maze with the vines acting like a barrier. Make your way around the vines to the south until you come up to a bomb and a boarded up alcove. Pick up the bomb and set it in front of the boards to destroy it, go in the alcove and then open the chest to find a Compass. Pick up another bomb and throw it onto the platform in the southwest corner where you see another boarded up alcove to destroy the boards. Make your way around the maze, avoiding the tentacles if you can to that alcove in the southwest. Open the chest to find the first small ket for this dungeon. Go back through the door you came in from and through the previous room into the room with the large hanging structure in the middle.

3F Room 4

Jump onto the path around the structure and walk around it to the north onto the ledge with the locked door. Unlock the door with the small key and then go through it.

3F Room 7

There is a pinwheel sitting on the platform to the right of you when you enter this room. Defeat the Peahats. Take out your Deku Leaf and swing the leaf to send a wave over to the machine. This activates the gondola on the other side of the room to move towards you on the cable. Jump onto the gondola and swing the leaf to the door to send yourself over to the north side. Jump on the platform and then go through the door on the north side.

3F Room 8

Watch out for a Mothula in here. There is a Mothula with wings, but this one is wingless. When you see its eye turn red and its mouth open, that means it is ready to pounce. When it does this, move out of the way and swing at it's back side with your sword. Kill the two Boko Babas in here as well. Jump into the Baba Bud to send yourself up onto the leafy platform above. There is another Baba Bud up here, jump into that one to send yourself up on another leafy platform above. Look around the room for a unlocked door on the north side, go through it. You are now on the 4th Floor.

4F Room 1

The door will bars down behind you and you will be in for a little battle with a sub-boss. This sub-boss is a Mothula with wings. They are more stronger than you one you encountered with earlier. Focus on the Mothula with the Left Shoulder Button and wait for it to fly in close to you. When it does, swing your sword at it to cut off it's wings. After you cut off the wings, the Mothula will skitters around the ground while throwing out little Morths at you to slow you down. Roll around the ground as much as possible to avoid the Morths and wait for the Mothula to to attack. After it tried to strike at you, go around the Mothula's back side and strike the sword at its back to inflict damage. Do this about 3 or 4 more times to defeat it. The locked alcove to the northwest will unlock, open the chest inside the alcove to find the Boomerang!

The door you came in from is still barred down. Look up above the barred door to find two switches. Take out your new item and point the red dot over the two switches to make both switches have the "spark" icon over on them and then release the boomerang. The boomerang will hit them both and this unbars the door. Now you can go through the door you came in from.

3F Room 8

Back in the room with you standing on the leafy platform. Several Peahats will fly down and attack you. Simply focus on one of them and throw your boomerang at it to make them stop flying and then go after it and kill it with your sword. There is a treasure chest sitting in the alcove high up in this room, look up to the right for a pole when you come back in here and then use the grappling hook on it. Stop and climb up the grappling hook onto the pole and look up again for another pole. Use your grappling hook on the 2nd pole and swing over and drop onto the platform. Look around for a vertical moving platform and then jump on it. Jump on another moving platform and then finally, jump on the ledge up there with some trees and a chest. Chop down the trees with your sword and then open the chest behind it to find a Joy Pendant inside. Go back down to the leafy platform where you were on.

Go to the door with two plants on it just to the south where you came in front. Take out your boomerang and destroy the two plants with it and then go through the door to the south.

4F Room 2

There are several million nuts hanging from the ceiling blocking your way to the door and the chest on the ledge on the other side of the room. Take out your boomerang and hold down on the button where you assigned your boomerang to and you need to cut down the tentacles that are holding the nut down. You can cut down 5 tentacles at the most. If the path from the ledge you are standing on to the ledge on the other side is clear, take out your Deku Leaf and glide over to the southern ledge. Open the chest on the ledge to find a Joy Pendant inside. After you get the item, go through the door to the south.

4F Room 3

First, glide to the SW platform and blow away the leaves. A Warp Jar is activated. Also, you will be in the upper part of the room with the large hanging structure down below you. You'll see at least 5 vines that holds the large structure. Take out your boomerang and target on all 5 vines to chop them down. The structure will fall and break through the hole down to Basement Floor 1.

BF Room 1 & 2

Down in Basement Floor 1, go through the unlocked door to the west. The three platforms on the water is full of Morths and you can kill most of them with your boomerang. Jump on the closest platform and then jump on the right platform to the north (or northwest), kill the ChuChus, and then go through the door.

BF Room 3

Jump onto the flower platform in the middle of the room and then jump on the ledge to the west. Open the chest on the ledge to find a yellow rupee inside. Turn around and take out your boomerang to cut down all 4 vines that is holding the flower. The flower will fall down to the lower part of the room. Fall down and land on the flower platform. There is an Octorok in the water, take out your shield and deflect the spiked ball back at the Octorok to kill it if it annoys you.

While you are still standing on the flower, face east to face the wall and then take out your Deku Leaf. Swing the left to the east to glide across the hallway on the flower to the west. When you reach the corner, you'll encounter two more Octoroks. Use the shield again to deflects the spiked ball back at them to kill them. Keep moving down the waterway with the Deku Leaf to reach the surface on the south side of this hallway. Jump onto the surface and ignore the Green ChuChus and the blue arms that you see sticking up from the ground and go through the door to the east.

BF Room 4

Once you enter this room, several tentacles will block you from going back to the previous room. There is a large tree stump in the middle of the room. Go up the spiraling ramp on the left side of the tree stump to reach the top. Take a look around off the tree stump for 5 switches. Take out your boomerang and hold down the button wherever you assigned the boomerang to and place a target on each of the five switches. Once you put a target on all five switches, release the boomerang button to throw it and the boomerang will hit all 5 switches. If you succeed, the hole at the bottom of the tree stump will be unbarred. Go in the hole and open the chest to find a Boss Key!

Leave the alcove and two Moblins will drop in and engage in battle with you. Kill the Moblins by stunning them with the boomerang and attacking with your sword. The door will unlock on the ledge in the northeast corner of this room. Head back and stand on top of the large tree stump again and look for a pole to use your grappling hook on. Swing over and drop down on the ledge and then go through the door.

BF Room 5

Make your way from platform to platform to the northwest platform while killing off Peahats, Morths and Boko Babas. The last Boko Baba on the platform in the northwest corner leaves behind a Baba Bud. Jump into the Baba Bud and when you are sent into the air, take out the Deku Leaf and glide over to the ledge nearby. There is a machine on the platform in the eastern side of the room, take out the leaf and swing it to send a wave of wind towards the machine to reel in the gondola. Hop onto the gondola and swing with your Deku Leaf to the north to send yourself over to the south ledge. On the southern ledge is a bomb, pick up the bomb and you have to hop back onto the gondola and throw the bomb on top of the tree stump below the gondola. If you succeed, jump onto the tree trunk and slide in the hole. Open the chest to get Treasure Chart #1. To leave, just crawl through the tunnel behind the chest.

BF Room 1

If you decide not to get Treasure Chart #1, take a right and go through the door. You will be back in the room with the large flower structure that you sent down here from above. Stand on the ledge with the Baba Bud, take out the Deku Leaf and swing with it to send a wave of wind to the machine to the left (northern side of the room). You will create an updraft in the middle of the room, jump into the Baba Bud and when it sends you in the air, glide into the updraft with the Deku Leaf to be sent to the floor above.

2F Room 4

Nearby is a door with two plants on it. Destroy both of them with your boomerang and then go through the next door.

2F Room 5

Once you enter the new room, tentacles will spring up from the ground behind you, blocking your way out back to the previous room. There are two wingless Mothula in here. Kill them both and a chest will appear. Open the chest to find a Joy Pendant inside. Go through the door in the east.

2F Room 6

There are plenty of nuts to break open with your sword here, some has rupees, some has Morths in them. There is a Warp Jar here, burn the wood sitting on top of the Warp Jar by using one of the Deku Stick in the pot and run it through the torch and then burn the wood up.

Unlock the Boss's door with your Boss Key and then go through the door. Go to the boss guide on the Wind Waker page.



» Ganondoof's Wind Waker Walkthrough Part 3!!
Desert Colossus
Exploding Deku Nut
Gaming Exe
Hidden Triforce
Hyrule Castle
Hylian Help Desk
Hylian Worlds
Memories of Zelda
The Written Legend
Zelda Dungeon
Zelda X
ZTHL